Park 51: The Protest Video
August 24th, 2010 by The Lamp
Whether you refer to it as “Park 51” or “Ground Zero Mosque,” the ongoing turmoil about a proposed cultural center with a prayer space for Muslims near Ground Zero has captured headlines across New York City and beyond. But yesterday at a protest rally, the story hit a crucial milestone when the story’s obligatory viral protest videoemerged on YouTube.
The viral protest video is usually one which is shot from perspective of an ordinary person attending or observing the protest, and the ones which have the most impact tend to somehow encapsulate the entire conflict while touching emotional chords. As such, it’s an important part of the narrative–it gets our attention and offers a glimpse from the ground of a conflict which may be very distant to us. It is not edited and it is not shot using professional equipment; usually it’s made with a shaky camera of questionable sound and image quality, as compared to footage captured by broadcast news networks.
Perhaps one of the most notable examples of a viral protest video is the clip that came out of the protests which followed the Iranian elections. In it, a young Iranian girl named Neda Agha-Soltan is shot in the streets of Tehran and dies on camera. Most versions of the video on YouTube are less than a minute in length, but the impact of the video lasted much longer, as Neda became a martyr and was even mentioned in one of President Obama’s press conferences. For those of us on the other side of the world, the video of Neda’s death helped us to access emotionally a scale of violence which is fortunately rare in the United States, and offered a personal narrative from the streets.
Far less violent is the footage caught by Aaron Webber (above) of a black man passing through protesters outside Park 51. Members of the crowd wrongly assume that the man is Muslim, and as invectives fly, he becomes a symbol of so much confusion, hate and passion surrounding the issue of whether the cultural center with a prayer space for Muslims should be constructed so close to the Ground Zero site. Here is an individual plainly accused of somehow conspiring in acts he did not commit, and threatened for holding beliefs which are not his. It is difficult not to see this as exemplary of mob mentality, and how misinformation and prejudice have taken over the issue. Justin Elliott at Salon.com reports that the man’s name is Kenny, and comments from him suggest that he actually works at Ground Zero. While it is clear in the video that Kenny is not indifferent to the issue, there is no opportunity for him to explain his side to his detractors. It’s just this kind of calm, open dialogue that might actually be helpful but has been sorely lacking in mainstream media.
–Emily Long
A picture is worth a thousand words (and your address)
August 19th, 2010 by The Lamp
To tweet is essentially to make public what would otherwise be considered private information. While some use Twitter to comment on a particular topic, share jokes, quotes or random insights, many Twitter users take the site’s prompt quite literally and share, with varying degrees of specificity, “what’s happening” in their lives.
The Twitter homepage includes a link titled “Privacy” which explains, in short, that if privacy is what you’re looking for, you’ve come to the wrong place. Fair enough, and indeed, rather obvious. Twitter is perhaps the least restrained and least complicated social media outlet. What you see is what you get. Even when we know that to be true, it’s easy to get comfortable—particularly if you use Twitter from a phone, and frequently. This, however, can lead to compromising the safety of personal information beyond what even the most loose-lipped Twitterer may have intended.
Many people who post their photos online are just becoming aware that a photo can contain information about where it was taken. Technology writer Kate Murphy addressed the issue of the geotagged photograph in the August 12th edition of The New York Times. In the article, Murphy explains how the default setting for devices that are GPS enabled is to attach longitude and latitude coordinates to any photo taken with that same device. This information does not show when the photo is uploaded or shared, but on many websites that data remains available to anyone willing to apply the very simple (and free) browser add-on technology it takes to locate the photo’s subject. According to The Times, Facebook does not upload such data and Flickr is working to disable geotagged photographs. Twitter is not the only site where photos containing geotags can be posted, but it does present a particular risk when photos are often accompanied by additionally compromising and up-to-the-minute information such as “Leaving my house” or “Out at dinner.”
It seems unlikely to me that I would be stalked. Anyone looking to break into my house would be seriously disappointed. Nevertheless, this particular privacy matter is a good reminder to double-check what I put online. For me, that means asking myself if what I share online is something I would be comfortable saying aloud in a crowded subway car. While others may have a more liberal take on what can be safely posted, everyone should have a line that cannot be crossed when it comes to maintaining privacy (and managing a public identity) on the web.
Fortunately, it is possible to disable the geotag setting on your smartphone or PDA. Still, doing so reminds me that if the information I post to the internet conceivably compromises my safety or the safety of people I care about, it probably isn’t worth it.
–Sarah Brown
3 ways to break the digital divide with your kids
August 13th, 2010 by The Lamp
Earlier this week, Partnership for a Drug-Free America announced research findings that more than one-third of parents are worried that media exposure is making it difficult for them to talk to their kids about things like doing drugs and drinking. This is influenced by both the amount of time a young person spends with media, and the content of the media itself, which means parents are faced with a (at least) two-pronged media front in their efforts to have critical and candid talks with their children about difficult topics. The “birds and the bees” talk can be hard enough already without media getting in the way.
Gaslight: August in Media History
August 5th, 2010 by The Lamp

Fred J. Cook
August 4, 1987: The Federal Communications Commission repeals the “Fairness Doctrine.” Instituted in 1949, the FCC implemented the policy as hundreds of applications were submitted for radio stations amid limited frequencies. The FCC was worried that these stations could be used as mouthpieces for a single point of view, so the Fairness Doctrine required that all broadcasters represent multiple perspectives on issues and stories. The policy was further cemented during the Supreme Court hearing of Red Lion Broadcasting Co., Inc. vs FCC, which concerned a station in Pennsylvania that aired a program called “Christian Crusade” by Reverend Billy James Hargis. During the program, Hargis talked about “Barry Goldwater: Extremist of the Right” and said that author Fred J. Cook had written the book as part of a smear campaign against Barry Goldwater, who had just lost the 1964 presidential election to Lyndon B. Johnson. Hargis further accused Cook of having been fired from a newspaper after making false charges against city officials, that he later worked for a newspaper with Communist ties and that he defended Alger Hiss, who was released from prison ten years earlier following a conviction of perjury in connection with allegations about his Communist affiliations. Cook heard that he had been attacked, and asked the station for time to give his reply. The station refused, and in the law suit which followed, the Supreme Court upheld Cook’s right to reply under the FCC Fairness Doctrine.
One side effect of the policy, which the FCC perhaps had not anticipated, was that journalists backed away from covering controversial news items altogether because they believed the doctrine imposed on their decisions to balance their reporting as they saw fit. In 1987, under President Reagan, with many more channels and broadcast options available than there were in 1949, the FCC could no longer make the argument that they were trying to balance a limited airspace for news and views, and the FCC itself dissolved the doctrine. In an interesting side note, the anniversary of the Fairness Doctrine’s repeal coincides neatly with another repeal of FCC policy–the “Indecency Policy” which barred the use of fleeting expletives on radio and television. Like the Fairness Doctrine, the unintended side effect of the Indecency Policy was that media outlets backed away from presenting material which included profanity, lest they be fined millions of dollars. Although a federal appeals court decided that the law was too vague and inhibited freedom of speech, the ruling may also follow in the footsteps of the Fairness Doctrine, all the way to the Supreme Court.
August 17, 1908: The first full-length animated film, “Fantasmagorie” premieres in Paris. Artist Emile Cohl brought black-and-white drawings to life by photographing black line drawings on white paper, then reversing the negatives so that the drawings appeared to have been done on a chalkboard. Cohl even used (his?) actual hands to interact with the drawings. Lasting just over a minute, “Fantasmagorie” has no coherent storyline, but it nonetheless amazed audiences, and marked the dawn of a new medium of limitless possibilities.
August 18, 1958: Vladimir Nabokov’s “Lolita” is published in the United States. Having first appeared in Paris in 1955, the story of the 12-year-old nymphet and the stepfather who loved her was famous before it even appeared in the US, but in its time was received with mixed reviews. New York Times book critic Orville Prescott called it “repulsive” and “dull, dull, dull in a pretentious, florid and archly fatuous fashion.” However, Charles Rolo of Atlantic Monthly called it “wild, fantastic, wonderfully imaginative” and :one of the funniest serious novels I have ever read.” Regardless, “Lolita” remains a powerful force in popular culture and media, yielding two feature films, a book about reading it and is frequently a euphemism for a particular type of young girl as well as a mode of Japanese fashion. It may always be controversial, but it seems that it will also always be influential.
Spotlight: Bike Box Creators Sabine Gruffat and Bill Brown
August 3rd, 2010 by The Lamp
Can you talk a little about the technology you used to create this project? SG: We have outfitted bicycles with iPhones and speakers and we have developed an iPhone application that allows users to record and geotag audio as well as play back geolocated audio.
What effect does the work have on the way you perceive or use such technology? For example, does creating or participating in bike box change the way you look at what an iPhone can do? SG: Developing an application on a cell phone presented some difficulties. In many ways, we felt limited by the off-the shelf technologies out there. For example, it is virtually impossible to create an application that works on more than one type of cell phone. Initially we were much more interested in developing an application on the Android, but we made a connection with David Gagnon of the Games Learning Society at the University of Wisconsin-Madison and he had already developed an open source software called Aris for the iPhone that we used as a blueprint for Bike Box.
During this process we have learned that there are a lot of people trying to capitalize on these types of mobile media applications. The competition in this industry restricts software developers because there is no standard operating system. Also, the learning curve is such that it reinforces boundaries between creators and users.
BB:This project came out of our shared interest in mobile media, and how GPS and wireless technologies can be used to enhance or complicate the experience of the spaces we encounter. When we began building the Bike Box iPhone app, we were constantly pushing back against the technology. An iPhone can do just about everything, and this is very seductive. But we didn’t want it to do everything. We wanted it to do just enough.
Though we’re excited to have discovered a technology that allows our project to work, we always hoped that the technology would be secondary to the project. That is to say, we’re far more interested in the audio content, and in how the audio relates to specific spaces. Although Bike Box is a screen-based application, we made it so that there is very little to interact with onscreen. We want people looking at the world, not the screen.
Why bikes? Do you see a relationship between bicycle travel and open source software or the practice of aural archival? SG: We were thinking of the bicycles as mobile recording and playback machines, creating a space for participation and discovery.
BB: We both like to ride bikes. We commute on our bikes, and we’ve gone on a couple long distance bike tours. But bikes are also a good technology for navigating through urban space. You can cover a lot of ground on a bike, but at the same time, it’s also easy to pull over and have a fine-grained experience of a place. Bikes also neatly straddle the public and the private, allowing for the autonomy and freedom of private transit without sealing your body in the private space of a car. On a bike, you still have a public body and a public presence, and you still have access to public space. Since the bikes are wired with speakers, even the act of listening to audio has been made public. Passers-by can eavesdrop on the same audio you’re listening to. So bikes allow for a physical exploration of the public sphere, and the app allows for a conceptual or intellectual or poetic exploration of the public sphere.
Can you give me an idea about some of what I might hear en route? Is there a contribution that particularly alters the landscape? BB: There are a lot of great audio contributions. Stephanie Rothenberg and Joan Linder contributed a series of audio tags they call “Brooklyn Beijing Babel.” Stephanie and Joan are Brooklynites currently working in Beijing, and they found a number of sites in Beijing that are in some sense analagous to sites in Brooklyn. For instance, they recorded street sounds from a hip, happening district of Beijing that they “placed” along a hip, happening stretch of Bedford Avenue in Williamsburg. Listening to the audio, you experience both spatial displacement and continuity.
SG: Paul Lloyd Sargent’s “Hydronym: Erie Basin Meets Erie Basin” traces the network of historic waterways connecting New York’s Erie Basin in Red Hook to the Great lakes region while leading you through the newly constructed shopping destinations there. His project collapses Erie canal history and the physical remnants of the shipping industry in a way that alters our contemporary experience of Red Hook.
What do you feel bike box might offer to student who is learning about creating and understanding the types of technology used for the project? BB: Bike Box hopes to model a relationship to technology that is interactive, investigatory, and productive. We hope it will also encourage an engaged relationship to space, and an interest in the geographical extension of our lives, our histories, and our memories. Given the current tendency toward virtualized human contact, we hope Bike Box will bring bodies into the street, that shared space of community and collision.
Taking Pictures, Telling Stories: Week 3
July 30th, 2010 by The Lamp
This week at Mount Hope, we started off the session by plunging right in to a exercise that carried into a discussion about images and assumptions. For the exercise, we showed the students photographs of different people and asked them what kind of words or roles they associated with them and why they made those kinds of associations. We also challenged the students to think beyond their immediate reactions to the photos, which yielded some interesting and unexpected responses.
The students are now gearing up to start their own projects that will encourage them to think about telling stories through taking pictures. We asked them to come up with an advertising campaign that we would then execute as both a print and a broadcast advertisement. In order to help prepare them for this, we decided to get a little technical by looking into some of the mechanics of filmmaking and how a narrative is built using words, then images, before finally coming to its final incarnation as a moving image. First we watched a clip from the film O Brother Where Art Thou? which used a variety of different shots and points of view. We wanted the students to think about how these decisions can help shape a narrative. Next, we moved onto the concept of storyboarding. Using a recent story from Wired about the animation of Toy Story 3, we showed these students an example of storyboarding, and how these initial sketches are carried to their full-blown conclusions. After these brief lessons, we had our final brainstorming session before starting our projects. The students had some fantastic ideas and seemed really excited to get started next week!
During the afternoon, the students had their last session with Gamestar Mechanic. A Gamestar Mechanic game designer came to visit, which was really great for the kids to hear about what decisions went into the final product. It was a good thing to talk about in the beginning of the afternoon because the majority of students spent their time creating their own games for the remainder of the session. This was really fun (especially for me!) because students got to play each other’s creations! One student even built a game that a Gamestar Mechanic employee had trouble beating. Judging by the way some students were reluctant to turn off their computers—we had to ask them to shut down their computers even though they were *this close* to beating a level! (wince)—we’re guessing this last Saturday won’t be the last time playing Gamestar. Gamestar has been a great activity for the students and was a really awesome partnership for The LAMP. Gaming is a huge component of young people’s media consumption, and so often we hear parents and teachers complaining that their children and students sit in front of computers and television screens mindlessly playing violent games — but this is not always the case. Gamestar Mechanic is a great program that allows students to play games but also to understand the mechanics of designing games — and thinking critically about media is just the kind of mindfulness we at The LAMP want to promote.
–Megha Kohli, lead facilitator for Taking Pictures, Telling Stories
Bronx LAMPcamp Wrap-up
July 28th, 2010 by The Lamp
July 23rd marked the end of this summer’s LAMPcamp, with two-week sessions held in both Brooklyn and The Bronx. Kristin Tretheway, lead facilitator for our Bronx camp, summed it all up for us below. Plus, check out the News 12 video segment about Bronx LAMPcamp!
“Over the course of the two weeks the students completed four projects. The first was a podcast based on an environmental issue of their choice. The second was a mock TV commercial, the third was a commercial talk back and the fourth was a documentary.
The first week we discussed environmental issues, and split the group into four groups of about 3-5 students. We used the audio recording devices and the garage band software to produce our podcasts. We played these at the end of the week. The students focused on bees and the colony collapse disorder, garbage and solar panels, air pollution and the importance of water.
During the second week we discussed media targeting and commercials. We focused on issues of gender and race. We talked about targeting demographics, the amount of money invested in commercials and why getting the audience attention benefits companies, and the emotional and logical messages embedded in commercials with which they convince us to buy their products.
We screened commercials in class, both ones the students chose, as well as the ones the LAMP provided. We also screened the documentary DVD provided by the LAMP. The students used video cameras and the iMovie software to produce their commercials, talk backs and documentaries.At the close of each project we screened and discussed the students work.”






In July, we wrapped up two sessions of LAMPcamp, one in Brooklyn with the
The LAMPpost’s newest blogger Sarah Brown sat down with Sabine Gruffat and Bill Brown. Together, Gruffat and Brown created an iPhone application called
The LAMP is proud to present its













